House Rules

We are playing in the 3rd Age of Oiramar, so magic items are available, but far from common place. Most items of exceptional quality, by a huge margin, are masterwork, or as you will find out better. As a result I am allowing a new quality.

Greater Masterwork – Greater masterwork items are items crafted with much more care and skill than any other ‘normal’ masterwork item. As a result both the time and cost to create such a weapon is substantially greater. Greater masterwork items are ALWAYS weapons, never has anyone successfully made greater masterwork armor, or ammunition.

Creation Rules Feats Required DC Cost Bonus
Masterwork Same as base item 20 +300gp +1 attack
Greater Masterwork1 Same as base item 30 +600gp +1 attack/+1 damage2
1 – All of the costs for greater masterwork include the costs of masterwork in them. I.e. to buy a masterwork longsword the cost is 315gp, and a greater masterwork longsword is 615gp.

2 – For ranged weapons, instead of +1 to attack and damage, the weapon gets +2 to attack.

Expert Swimmer
You swim like a fish. You can hold your breath underwater far longer than others of your race, and you are at home in water.
Prerequisite: Swim 4 ranks, Endurance.
Benefit: You can hold your breath one round longer per point of Constitution than you could normally (humans normally can hold their breath twice as long, Darfalen, eight times). You gain a +4 bonus to check made continue holding your breath. On a successful Swim check you swim your land speed (as a full round action) or half your land speed (as a move action).
Your natural swim speed increases by 10 feet if you have a swim speed.
Normal: You can hold your breath for a number of rounds equal to twice your Constitution before you are at risk of drowning. On a successful Swim check, you swim half your land speed as a full round action, or one-quarter your land speed as a move action.

Flaws
Each character may, at his or her choice, choose one flaw from those listed in Unearthed Arcana, pgs 91-92. If you choose to take a flaw you may select another feat that you qualify for.

<u>Fractional Base Bonuses</u>

The progression of bases attack bonuses and base save bonuses in the Player’s Handbook increase at a fractional rate, but those fractions are eliminated due to rounding. For single class characters this rounding isn’t significant, but for multiclass characters, this rounding often results in reduced base attack and base save bonuses.

For example a 1st-level rogue/1st-level wizard has a base attack bonus (BAB) of +0 from each class, resulting in a total BAB of +0. But that’s only due to the rounding of each fractional value down to 0 before adding them together—the character actually has BAB +¾ from her rogue level and BAB +½ from her wizard level. If the rounding were done after adding together the fractional values, rather than before, the character would have BAB +1 (rounded down from 1¼).

The table below presents fractional values for the base save and base attack bonuses presented in table 3-1 in the Player’s Handbook. To determine the total base save bonus or base attack bonus of a multiclass character, add together the fractional values gained from each of her class levels.


Class Level Base Save Bonus (Good) Base Save Bonus (Poor) Base Attack Bonus (Good) Base Attack Bonus (Average) Base Attack Bonus (Poor)

<font>1</font>

<font>+2½ </font>

<font>+1/3 </font>

<font>+1</font>

<font>+¾ </font>

<font>+½ </font>

<font>2</font>

<font>+3</font>

<font>+2/3 </font>

<font>+2</font>

<font>+1½ </font>

<font>+1</font>

<font>3</font>

<font>+3½ </font>

<font>+1</font>

<font>+3</font>

<font>+2¼ </font>

<font>+1½ </font>

<font>4</font>

<font>+4</font>

<font>+1 1/3 </font>

<font>+4</font>

<font>+3</font>

<font>+2</font>

<font>5</font>

<font>+4½ </font>

<font>+1 2/3</font>

<font>+5</font>

<font>+3¾</font>

<font>+2½</font>

<font>6</font>

<font>+5</font>

<font>+2</font>

<font>+6</font>

<font>+4½</font>

<font>+3</font>

<font>7</font>

<font>+5½</font>

<font>+2 1/3</font>

<font>+7</font>

<font>+5¼</font>

<font>+3½</font>

<font>8</font>

<font>+6</font>

<font>+2 2/3</font>

<font>+8</font>

<font>+6</font>

<font>+4</font>

<font>9</font>

<font>+6½</font>

<font>+3</font>

<font>+9</font>

<font>+6¾</font>

<font>+4½</font>

<font>10</font>

<font>+7</font>

<font>+3 1/3</font>

<font>+10</font>

<font>+7½</font>

<font>+5</font>

<font>11</font>

<font>+7½</font>

<font>+3 2/3</font>

<font>+11</font>

<font>+8¼</font>

<font>+5½</font>

<font>12</font>

<font>+8</font>

<font>+4</font>

<font>+12</font>

<font>+9</font>

<font>+6</font>

<font>13</font>

<font>+8½</font>

<font>+4 1/3</font>

<font>+13</font>

<font>+9¾</font>

<font>+6½</font>

<font>14</font>

<font>+9</font>

<font>+4 2/3</font>

<font>+14</font>

<font>+10½</font>

<font>+7</font>

<font>15</font>

<font>+9½</font>

<font>+5</font>

<font>+15</font>

<font>+11¼</font>

<font>+7½</font>

<font>16</font>

<font>+10</font>

<font>+5 1/3</font>

<font>+16</font>

<font>+12</font>

<font>+8</font>

<font>17</font>

<font>+10½</font>

<font>+5 2/3</font>

<font>+17</font>

<font>+12¾</font>

<font>+8½</font>

<font>18</font>

<font>+11</font>

<font>+6</font>

<font>+18</font>

<font>+13½</font>

<font>+9</font>

<font>19</font>

<font>+11½</font>

<font>+6 1/3</font>

<font>+19</font>

<font>+14¼</font>

<font>+9½</font>

<font>20</font>

<font>+12</font>

<font>+6 2/3</font>

<font>+20</font>

<font>+15</font>

<font>+10</font>


For example, in a standard game, a 5th-level cleric/2nd-level fighter would have base saves bonuses of Fort +7, Ref +1, and Will +4. In this variant, the same character would have Fort +7 (Rounded down from +7¼), Ref +2 (rounded down from +2 2/3), and Will +5 (rounded down from +5 1/6).

Another example: A standard 2nd-level rogue/9th-level wizard would have a base attack bonus of +5, +1 from rogue, and +4 from wizard. Using the fractional system, that character’s base attack bonus would be +6, +1½ from rogue, and +4 ½ from wizard, enough to gain a second attack at +1.

We all know there are ambiguous rules in Dungeons and Dragons. If we happen to come across one, my ruling is final.

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